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Alex Castonguay

GAME AUDIO DESIGNER

SOUND DESIGN REEL

TECHNICAL AUDIO REEL

Credits

Dialogue Editing & Sound Design

Bob Marley World Tour

Music Coordination & Implementation

Music Editing & Implementation

Indie Titles

Kryptos

Sound Design & Implementation

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Painting Lacy

Sound Design & Implementation

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Calamity Condition

Sound Design & Implementation

Sound Design

work

SOUND DESIGN

Atomic Heart
Gameplay Sound Redesign

A design exercise with the intent to challenge my synthesis and processing techniques. A majority of the player weapon/ability source material was created using wavetable synths. I also recorded the ambience, footsteps, and shotgun pumps.

Legends of Runeterra | Call of the Mountain
Cinematic Sound Redesign

A sound redesign of Riot Games' "Call of the Mountain" cinematic. As part of my final project at Vancouver Film School, all SFX, Foley, dialogue, and music was recorded, edited, and mixed in-theatre for 5.1 surround sound.  

 

technical audio

Technical Demo Reel - FULL BREAKDOWN
(Unreal Engine 5 / Wwise)

The extended cut of my Technical Audio Reel. I describe the process in how the blueprint and Wwise systems function for the following:

  • Flying vehicle SFX & implementation

  • Interactive music system

  • Audio spline emitter & optimization

  • Procedural MetaSounds keyboard

 

Expect additional projects & tech demo exercises to come in the future!

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About

About

Bio

Hi, I'm Alex, a game audio designer based in Vancouver, BC. 

I have been into content creation ever since I was young. Drawing, making videos, composing, and playing music. Since then I have continued exploring different areas of visual media throughout high school, and subsequently focusing on sound design at Vancouver Film School.  It's because of these valuable experiences that I've developed a passion for both the creative and technical aspects of the craft.

My most recent experience has been at Interleave as a Junior Sound Designer and Producer. My responsibilities included designing and implementing audio assets utilizing Wwise, UE5 and P4V. Most notably, I assisted with talent coordination and music editing on Horizon Forbidden West, and dialogue editing on Vox Machinae. Additionally, I upheld client-facing relationships and oversaw other project management tasks.

My ideal project is one that people love to work on, offers creative challenges, and is fun to play. If you've got something like this in the works, I would love to be a part of it!

You can reach me at alexcastonguay@shaw.ca and find my CV here.

Main Skills:

Sound Design

Game Audio Implementation

Field Recording

Production Sound

Sound Editing & Mixing

Composition

Additional Skills:

Project Management

Video Editing

Music Transcribing

Software Skills:

Reaper, Pro Tools

Wwise

Unreal Engine 5

FMOD

Unity

FL Studio

Sibelius

Additional Software:

Git

Various Adobe Software

Vegas Pro

Microsoft Office

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